Uno 108-card deck, 2–10 players◆ Skip-Bo 162 cards, first to empty the stock pile◆ Cribbage highest possible hand: 29 points◆ Phase 10 10 phases, completed in order◆ Five Crowns five suits, 116 cards, 11 rounds◆ Pinochle 250 trick points on the table each hand◆ Euchre 24-card short deck, lone march scores 4◆ Canasta natural canasta: 500 points◆ Gin Rummy knock at deadwood 10 or less◆ Spades 13 cards each, spades always trump◆ Farkle rolling three 1s scores 1,000 points, the same as many six-of-a-kind rolls◆ Yahtzee a full scorecard has 13 categories split across an upper and lower section◆ Dominoes a standard double-six set has exactly 28 tiles◆ Mexican Train commonly played with a double-12 domino set of 91 tiles◆ Chinese Checkers invented in Germany in 1892, not China — the name was a 1920s US marketing move◆ Solitaire not every deal of Klondike is winnable, even with perfect play◆ Spider Solitaire combines two full decks, 104 cards in play at once◆ FreeCell of the original 32,000 numbered deals, only game #11982 has never been solved◆ Hearts taking every point card lets you "shoot the moon" and flip the scoring on everyone else◆ Go Fish a completed "book" is all four cards of a single rank◆ War has no fixed length — in theory, a game can go on until one player has drawn every card◆ Old Maid can be played with a Joker added or a Queen removed, depending on which house convention a group prefers◆ Bridge a bid of "1" actually means 7 tricks: an automatic 6-trick "book" plus 1 more◆ Sequence combines a 10x10 board with two full decks of cards instead of dice or a single deck◆ Bunco a full party is commonly played across 4 tables at once, with players rotating between them◆ Kings Corner only a King can start a brand new pile in one of the board's 4 corners◆ Exploding Kittens every player starts with a guaranteed Defuse card in hand◆ LCR a player rolls one die for every chip they're still holding, up to a maximum of 3◆ Apples to Apples the judge never knows which player submitted which card◆ Pyramid Solitaire a King can be removed on its own since it's already worth exactly 13

About Rule League

Rule League is a reference site for the rules that come printed on a folded insert inside a game box, the kind that gets lost within the first month a game is owned. Every rules page is written from scratch in our own words, checked against the current official rulebook where one exists, and cross-referenced against multiple independent sources rather than copied from a single competitor's page.

Where a rule genuinely varies by table, edition or region (tournament scoring formats, regional trump variants, deck-count conventions for larger party games), we say so explicitly instead of presenting one version as universal. Where we could not independently confirm a figure, we don't state it as fact.

Who writes this: rules pages on this site are written and edited by Ethan Walker, a board game enthusiast and rules editor based in Portland, Oregon, with more than ten years of hands-on experience across strategy games, family board games, card games and tabletop classics.

How we source facts

Card counts, scoring tables and setup steps are checked against official rulebooks and product pages where the game is a trademarked, single-owner product (Uno, Skip-Bo, Phase 10), and against several independent long-standing rules references for classic games with no single official source (Spades, Rummy, Cribbage, Euchre and the rest). House rules and table variants are labeled as such, not presented as official.

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