Phase 10 scoring calculator
This calculator adds up Phase 10 scores for you. Enter what's left in each player's hand at the end of a round, mark who went out, and it produces a running score across all 10 rounds, showing who's currently in the lead. No manual arithmetic required.
How Phase 10 scoring works
Phase 10 scoring rewards emptying your hand, not filling it. Whoever plays their last card first in a round scores 0 for that round, while everyone else adds up penalty points for every card still sitting in their hand.
| Card left in hand | Points |
|---|---|
| Number card, 1–9 | 5 points each |
| Number card, 10–12 | 10 points each |
| Skip card | 15 points each |
| Wild card | 25 points each |
Those totals get added to each player's running score after every round, across all 10 rounds of a full game. Lower is better throughout. Phase 10 is a game where you want the smallest number next to your name, which trips up players used to games where a high score wins. If you'd rather not touch the calculator at all, this table is everything you need to keep score by hand: tally up each player's leftover cards after a round, multiply by the values above, and add the total to their running score. These point values were checked against Phase 10's current official scoring table before this page was published, and they match the figures used on the main rules guide.
For the full rulebook, including all 10 phases and how a round plays out, see our complete guide to all 10 Phase 10 phases.
How to use the calculator
Start by adding each player to the tool by name. After every round, go player by player: if someone went out that round, toggle "Went out" for them and the calculator scores them 0 automatically. For everyone else, enter how many cards they're holding in each category (1 through 9s, 10 through 12s, Skips, and Wilds), and the calculator multiplies each count by its point value and adds the round total to that player's running score.
Alongside the score, mark whether each player completed their phase that round. That's tracked separately from the point total, since going out and completing your phase aren't always the same thing. A player can go out on a round without having laid down their phase at all, if they simply ran out of useful cards to discard while someone else finished first. Repeat for each round, and the calculator keeps a live table of totals with the current leader highlighted.
| Round |
|---|
| Total |
Worked example
Say Alex, Jamie, and Sam are three rounds into a game. In round 1, Alex goes out and scores 0. Jamie is left holding two cards from 1–9 (2 × 5 = 10 points) and one card from 10–12 (10 points), for 20 points that round. Sam is holding a Skip (15 points), a Wild (25 points), and one card from 1–9 (5 points), for 45 points.
In round 2, Jamie goes out and scores 0. Alex is left with three cards from 1–9 (3 × 5 = 15 points). Sam is left with one card from 10–12 (10 points) and a Skip (15 points), for 25 points.
After two rounds, the running totals are Alex 0 + 15 = 15, Jamie 20 + 0 = 20, and Sam 45 + 25 = 70. Alex is currently in the lead with the lowest score, even without having gone out in round 2. A reminder that a single bad round with a Wild card or two stuck in hand can undo several rounds of careful play.

FAQ
How many cards do you start with in Phase 10?
Every player is dealt 10 cards at the start of each round, no matter how many people are playing, from 2 up to 6.
Where can I get a printable Phase 10 score sheet?
Use this page's print view for a quick printable version of your current score table, or check the standalone printable score sheet outline mentioned on the main Phase 10 rules guide if you'd rather track scores on paper from the start.
What are all 10 phases in order?
From two sets of 3 through a set of 5 plus a set of 3, the full phase-by-phase breakdown, with what each one requires, is covered in the guide linked above.