Uno 108-card deck, 2–10 players◆ Skip-Bo 162 cards, first to empty the stock pile◆ Cribbage highest possible hand: 29 points◆ Phase 10 10 phases, completed in order◆ Five Crowns five suits, 116 cards, 11 rounds◆ Pinochle 250 trick points on the table each hand◆ Euchre 24-card short deck, lone march scores 4◆ Canasta natural canasta: 500 points◆ Gin Rummy knock at deadwood 10 or less◆ Spades 13 cards each, spades always trump◆ Farkle rolling three 1s scores 1,000 points, the same as many six-of-a-kind rolls◆ Yahtzee a full scorecard has 13 categories split across an upper and lower section◆ Dominoes a standard double-six set has exactly 28 tiles◆ Mexican Train commonly played with a double-12 domino set of 91 tiles◆ Chinese Checkers invented in Germany in 1892, not China — the name was a 1920s US marketing move◆ Solitaire not every deal of Klondike is winnable, even with perfect play◆ Spider Solitaire combines two full decks, 104 cards in play at once◆ FreeCell of the original 32,000 numbered deals, only game #11982 has never been solved◆ Hearts taking every point card lets you "shoot the moon" and flip the scoring on everyone else◆ Go Fish a completed "book" is all four cards of a single rank◆ War has no fixed length — in theory, a game can go on until one player has drawn every card◆ Old Maid can be played with a Joker added or a Queen removed, depending on which house convention a group prefers◆ Bridge a bid of "1" actually means 7 tricks: an automatic 6-trick "book" plus 1 more◆ Sequence combines a 10x10 board with two full decks of cards instead of dice or a single deck◆ Bunco a full party is commonly played across 4 tables at once, with players rotating between them◆ Kings Corner only a King can start a brand new pile in one of the board's 4 corners◆ Exploding Kittens every player starts with a guaranteed Defuse card in hand◆ LCR a player rolls one die for every chip they're still holding, up to a maximum of 3◆ Apples to Apples the judge never knows which player submitted which card◆ Pyramid Solitaire a King can be removed on its own since it's already worth exactly 13

Bunco score sheet: printable cards and a quick point counter

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This page gives you two printables for a Bunco night, an individual player scorecard and a table tally sheet for the head table, plus a quick on-screen counter for tallying points, wins, losses and Buncos without doing the math by hand. Print what you need before the party starts, or run the counter live at the table instead.

Chapter 1

What's on a Bunco score sheet

A Bunco score sheet tracks two things across the night: how many points a player scores each round, and how they're doing relative to the rest of their table, since that second number decides which way they rotate after the round ends. Bunco scorecards vary a little from printer to printer, since there's no single publisher standardizing the layout, but the fields below cover what shows up on nearly every version in circulation.

FieldWhat it tracks
Round boxes (1 through 6)One box per round, labeled with that round's target number, for the points scored that round
Win / loss markWhether the player had the highest or lowest score at their table that round, the detail that drives table rotation
Wins and losses totalsRunning counts across the whole night, tallied at the bottom of the card
Buncos tallyA separate running count of how many full Buncos (three of the round's target number) a player has rolled all night

For the full rules behind these numbers, including how scoring and table rotation actually work, see the full Bunco rules and table-rotation mechanic.

Chapter 2

Printable score sheet

Two separate printable layouts cover a typical Bunco night. The first is an individual scorecard, one per player, with the six round boxes above, a Win/Loss checkbox for each round, and Wins/Losses/Buncos totals at the bottom for the whole night. The second is a table tally sheet, meant for whoever's calling the game from the head table, listing every table in play down one side and each round across the top, so the caller can see at a glance which table won which round and call out the rotation correctly.

Illustration of a printable Bunco scorecard and table tally sheet

Use the print view on this page for a quick copy of either layout, or download the two standalone one-page PDFs below instead.

✂ cut here — printable Bunco printables (PDF, produced separately)
Chapter 3

Quick point counter

For a lighter touch than a full printed card, the counter on this page tracks a single player's night with a few taps: one button per die that matches the round's target (1 point each), one for a Bunco (21 points), and one for a mini Bunco (5 points). It keeps a running total automatically, and adds separate tallies for wins, losses and total Buncos rolled, the same fields a paper scorecard tracks, just without the arithmetic.

Bunco quick point counter
Tap a button for every matching die, Bunco or mini Bunco as it happens — the total adds up automatically for the whole night.
Chapter 4

Keeping score across 12 players and 3 tables

A 3-table game (12 players, 4 per table) scales the full party format down without changing how it plays. Score highest at your table for a round and you move one table closer to the head table; score lowest and you move one table toward the last table, picking up a new partner at your new seat either way. With only 3 tables in play, a couple of strong rounds in a row can carry a player from the last table all the way to the head table, quicker than it would in a full 4-table night.

The table tally sheet earns its keep here. With 3 tables running 6 rounds each, that's up to 18 individual round results to track, and it's easy to lose count of who's supposed to move where without a shared sheet the head table can check between rounds. Whoever runs the head table calls the round after each Bunco or after time runs out, checks the tally sheet for who won and lost at each table, and directs the movement before the next round starts.

Frequently asked questions

FAQ

How many players do you need for a 3-table Bunco score sheet?

12, four per table. Bunco scales in multiples of 4, so 3 tables works the same way as the more common 4-table, 16-player format, just with fewer total rounds of rotation happening across the room at once.

What do the win and loss marks mean on a Bunco score sheet?

They record whether a player had the highest or lowest score at their table for that round, not their point total for the night. That single mark is what tells the head table which direction a player moves after the round ends.

How do you track a Bunco on the score sheet?

Most printable sheets give it a flat 21-point entry, separate from the 1-point-per-die tally for a regular matching roll. A mini Bunco, three of a kind that isn't the round's target number, gets its own smaller flat entry, commonly 5 points.

Do you need one scorecard per player, or one for the whole table?

Both are useful for different jobs. Each player benefits from their own card to track their personal points, wins, losses and Buncos across the night. The table tally sheet is a separate document, one per game, that the head table uses to track which table won each round for calling the rotation.

Can you use this score sheet for a single-table Bunco game?

Yes. Four players at one table play the complete game, no rotation or multi-table bookkeeping involved. Fill out the individual scorecard exactly as described above, and skip the table tally sheet, since there's only one table's results to track.