Card game rules,
run like a league
Every game gets the full official-regulation treatment: setup, gameplay, scoring, variations and house rules — cross-checked against rulebooks before it hits the page. No ads for skills you don't need, no fluff between you and the deal.
Match cards
Tap any card for the full rulesUno
First to zero cards wins the round; 500 points takes the game.
Skip-Bo
Empty your stock pile before anyone else does.
Phase 10
Complete all 10 phases in order — first out on phase 10 wins.
Sequence
Place chips in a row of five on the board — 2 sequences to win 1-on-1, just 1 with 3 sides.
Spades
Bid your tricks, make your bid, watch your bags. Commonly played to 500.
Rummy
Meld sets and runs, lay off, go out. Rummy 500 plays to 500 points.
Gin Rummy
Knock at 10 deadwood or less; going gin earns a 25-point bonus.
Cribbage
Peg to 121: fifteens, pairs, runs and nobs — best hand possible is 29.
Euchre
Call trump, take 3 of 5 tricks. A lone march is worth 4 points.
Hand & Foot
Play your hand, then your foot. Clean canasta scores 500.
Five Crowns
Eleven rounds, five suits, and the wild card climbs every round.
Canasta
Meld to a canasta, mind the red threes. Commonly played to 5,000.
Pinochle
Bid, meld, take tricks — 250 points on the table every hand.
Hearts
Avoid hearts and the queen of spades, or shoot the moon and flip the score onto everyone else.
Bridge
Bid a contract, then make it or defend it — the deepest strategic commitment on this site.
Farkle
Bank your points before you roll a Farkle — three 1s alone score 1,000.
Yahtzee
Fill all 13 scorecard categories — the upper section pays a 35-point bonus at 63.
Bunco
Match the round’s target number — roll three of it at once and score a Bunco.
LCR
Pass, bank or hold your chips on every roll — last player holding any chips takes the pot.
Dominoes
Match tiles end to end until someone dominoes out or the game blocks.
Chinese Checkers
Jump your marbles into the opposite triangle first — nothing is ever captured.
Solitaire
Build the tableau down, stack the foundations up, solo — not every deal is winnable.
Go Fish
Ask, fish and collect all four cards of a rank — most books when the deck runs out wins.
Kings Corner
Only a King opens a new corner pile — first to play every card from hand wins.
Exploding Kittens
Every player starts with a guaranteed Defuse — last one standing without exploding wins.
Apples to Apples
Submit the red card the judge picks best — collect enough green cards and win the round.
* Difficulty is our editorial read on how hard each game is to pick up — not an official rating. Player counts and deck sizes come from each game's rulebook.
Pick your division
Classic card games
Eleven traditional games played with standard decks — trick-takers, rummies, a bidding auction and peg-board counters that have been around longer than any of us.
Open the classic division
Branded card games
Uno, Skip-Bo and Phase 10 (Mattel), plus Sequence (Jax Ltd.) — including every Uno variant from Flip to Attack, house rules and the scoring calculator.
Open the branded division
Dice and solo games
Farkle, Yahtzee, Bunco, LCR, dominoes, Chinese Checkers and the full solitaire family — no standard card deck required for most of these, and Solitaire is the only family on this site built for exactly one player.
- Farkle
- Farkle calculator
- Yahtzee
- Yahtzee calculator
- Bunco
- Bunco score sheet
- LCR
- Dominoes
- Mexican Train
- Chinese Checkers
- Solitaire
- Spider Solitaire
- FreeCell
- Pyramid Solitaire
Party and family games
Four simple, social card games built for a full table and mixed ages — no bidding, no melding, just fast rounds anyone can pick up in a minute.
See more family picks