Card game rules,
run like a league
Every game gets the full official-regulation treatment: setup, gameplay, scoring, variations and house rules — cross-checked against rulebooks before it hits the page. No ads for skills you don't need, no fluff between you and the deal.
Match cards
Tap any card for the full rulesUno
First to zero cards wins the round; 500 points takes the game.
Skip-Bo
Empty your stock pile before anyone else does.
Phase 10
Complete all 10 phases in order — first out on phase 10 wins.
Spades
Bid your tricks, make your bid, watch your bags. Commonly played to 500.
Rummy
Meld sets and runs, lay off, go out. Rummy 500 plays to 500 points.
Gin Rummy
Knock at 10 deadwood or less; going gin earns a 25-point bonus.
Cribbage
Peg to 121: fifteens, pairs, runs and nobs — best hand possible is 29.
Euchre
Call trump, take 3 of 5 tricks. A lone march is worth 4 points.
Hand & Foot
Play your hand, then your foot. Clean canasta scores 500.
Five Crowns
Eleven rounds, five suits, and the wild card climbs every round.
Canasta
Meld to a canasta, mind the red threes. Commonly played to 5,000.
Pinochle
Bid, meld, take tricks — 250 points on the table every hand.
* Difficulty is our editorial read on how hard each game is to pick up — not an official rating. Player counts and deck sizes come from each game's rulebook.
Pick your division
Classic card games
Nine traditional games played with standard decks — trick-takers, rummies and peg-board counters that have been around longer than any of us.
Open the classic divisionBranded card games
Uno, Skip-Bo and Phase 10 — the boxed Mattel lines, including every Uno variant from Flip to Attack, plus house rules and the scoring calculator.
Open the branded division