Uno 108-card deck, 2–10 players◆ Skip-Bo 162 cards, first to empty the stock pile◆ Cribbage highest possible hand: 29 points◆ Phase 10 10 phases, completed in order◆ Five Crowns five suits, 116 cards, 11 rounds◆ Pinochle 250 trick points on the table each hand◆ Euchre 24-card short deck, lone march scores 4◆ Canasta natural canasta: 500 points◆ Gin Rummy knock at deadwood 10 or less◆ Spades 13 cards each, spades always trump◆ Farkle rolling three 1s scores 1,000 points, the same as many six-of-a-kind rolls◆ Yahtzee a full scorecard has 13 categories split across an upper and lower section◆ Dominoes a standard double-six set has exactly 28 tiles◆ Mexican Train commonly played with a double-12 domino set of 91 tiles◆ Chinese Checkers invented in Germany in 1892, not China — the name was a 1920s US marketing move◆ Solitaire not every deal of Klondike is winnable, even with perfect play◆ Spider Solitaire combines two full decks, 104 cards in play at once◆ FreeCell of the original 32,000 numbered deals, only game #11982 has never been solved◆ Hearts taking every point card lets you "shoot the moon" and flip the scoring on everyone else◆ Go Fish a completed "book" is all four cards of a single rank◆ War has no fixed length — in theory, a game can go on until one player has drawn every card◆ Old Maid can be played with a Joker added or a Queen removed, depending on which house convention a group prefers◆ Bridge a bid of "1" actually means 7 tricks: an automatic 6-trick "book" plus 1 more◆ Sequence combines a 10x10 board with two full decks of cards instead of dice or a single deck◆ Bunco a full party is commonly played across 4 tables at once, with players rotating between them◆ Kings Corner only a King can start a brand new pile in one of the board's 4 corners◆ Exploding Kittens every player starts with a guaranteed Defuse card in hand◆ LCR a player rolls one die for every chip they're still holding, up to a maximum of 3◆ Apples to Apples the judge never knows which player submitted which card◆ Pyramid Solitaire a King can be removed on its own since it's already worth exactly 13
Season one · every rule on the record

Card game rules,
run like a league

Every game gets the full official-regulation treatment: setup, gameplay, scoring, variations and house rules — cross-checked against rulebooks before it hits the page. No ads for skills you don't need, no fluff between you and the deal.

26
Games covered
48
Rules guides
5
Score calculators
Fixtures

Match cards

Tap any card for the full rules
Uno — icon
01 Branded

Uno

First to zero cards wins the round; 500 points takes the game.

2–10Players
108Cards
EasyDifficulty*
Skip-Bo — icon
02 Branded

Skip-Bo

Empty your stock pile before anyone else does.

2–6Players
162Cards
EasyDifficulty*
Phase 10 — icon
03 Branded

Phase 10

Complete all 10 phases in order — first out on phase 10 wins.

2–6Players
108Cards
EasyDifficulty*
Sequence — icon
04 Branded

Sequence

Place chips in a row of five on the board — 2 sequences to win 1-on-1, just 1 with 3 sides.

2, or 2–3 teamsPlayers
104+boardCards
MidDifficulty*
Spades — icon
05 Classic

Spades

Bid your tricks, make your bid, watch your bags. Commonly played to 500.

4Players
52Cards
MidDifficulty*
Rummy — icon
06 Classic

Rummy

Meld sets and runs, lay off, go out. Rummy 500 plays to 500 points.

2–6Players
52Cards
EasyDifficulty*
Gin Rummy — icon
07 Classic

Gin Rummy

Knock at 10 deadwood or less; going gin earns a 25-point bonus.

2Players
52Cards
MidDifficulty*
Cribbage — icon
08 Classic

Cribbage

Peg to 121: fifteens, pairs, runs and nobs — best hand possible is 29.

2Players
52Cards
MidDifficulty*
Euchre — icon
09 Classic

Euchre

Call trump, take 3 of 5 tricks. A lone march is worth 4 points.

4Players
24Cards
MidDifficulty*
Hand & Foot — icon
10 Classic

Hand & Foot

Play your hand, then your foot. Clean canasta scores 500.

4–6Players
5+Decks
MidDifficulty*
Five Crowns — icon
11 Classic

Five Crowns

Eleven rounds, five suits, and the wild card climbs every round.

2–7Players
116Cards
EasyDifficulty*
Canasta — icon
12 Classic

Canasta

Meld to a canasta, mind the red threes. Commonly played to 5,000.

4Players
108Cards
HighDifficulty*
Pinochle — icon
13 Classic

Pinochle

Bid, meld, take tricks — 250 points on the table every hand.

4Players
48Cards
HighDifficulty*
Hearts — icon
14 Classic

Hearts

Avoid hearts and the queen of spades, or shoot the moon and flip the score onto everyone else.

4Players
52Cards
MidDifficulty*
Bridge — icon
15 Classic

Bridge

Bid a contract, then make it or defend it — the deepest strategic commitment on this site.

4Players
52Cards
HighDifficulty*
Farkle — icon
16 Dice & Solo

Farkle

Bank your points before you roll a Farkle — three 1s alone score 1,000.

2+Players
6Dice
MidDifficulty*
Yahtzee — icon
17 Dice & Solo

Yahtzee

Fill all 13 scorecard categories — the upper section pays a 35-point bonus at 63.

2–6Players
5Dice
MidDifficulty*
Bunco — icon
18 Dice & Solo

Bunco

Match the round’s target number — roll three of it at once and score a Bunco.

4+Players
3Dice
EasyDifficulty*
LCR — icon
19 Dice & Solo

LCR

Pass, bank or hold your chips on every roll — last player holding any chips takes the pot.

3+Players
3Dice
EasyDifficulty*
Dominoes — icon
20 Dice & Solo

Dominoes

Match tiles end to end until someone dominoes out or the game blocks.

2–4Players
28Tiles
EasyDifficulty*
Chinese Checkers — icon
21 Dice & Solo

Chinese Checkers

Jump your marbles into the opposite triangle first — nothing is ever captured.

2–6Players
10Marbles
EasyDifficulty*
Solitaire — icon
22 Dice & Solo

Solitaire

Build the tableau down, stack the foundations up, solo — not every deal is winnable.

1Players
52Cards
MidDifficulty*
Go Fish — icon
23 Party & Family

Go Fish

Ask, fish and collect all four cards of a rank — most books when the deck runs out wins.

2–6Players
52Cards
EasyDifficulty*
Kings Corner — icon
24 Party & Family

Kings Corner

Only a King opens a new corner pile — first to play every card from hand wins.

2–4Players
52Cards
EasyDifficulty*
Exploding Kittens — icon
25 Party & Family

Exploding Kittens

Every player starts with a guaranteed Defuse — last one standing without exploding wins.

2–5Players
Card deckDeck
MidDifficulty*
Apples to Apples — icon
26 Party & Family

Apples to Apples

Submit the red card the judge picks best — collect enough green cards and win the round.

4–10Players
Card deckDeck
EasyDifficulty*

* Difficulty is our editorial read on how hard each game is to pick up — not an official rating. Player counts and deck sizes come from each game's rulebook.

Four divisions

Pick your division

Classic card games — trick-taking, melds and a scoring pad on the table
Division · Classic

Classic card games

Eleven traditional games played with standard decks — trick-takers, rummies, a bidding auction and peg-board counters that have been around longer than any of us.

Open the classic division
Branded card games — Uno, Skip-Bo, Phase 10 and Sequence components grouped on the table
Division · Branded

Branded card games

Uno, Skip-Bo and Phase 10 (Mattel), plus Sequence (Jax Ltd.) — including every Uno variant from Flip to Attack, house rules and the scoring calculator.

Open the branded division
Dice and solo games — dice, dominoes, marbles and a solitaire tableau grouped on the table
Division · Dice & Solo

Dice and solo games

Farkle, Yahtzee, Bunco, LCR, dominoes, Chinese Checkers and the full solitaire family — no standard card deck required for most of these, and Solitaire is the only family on this site built for exactly one player.

Open the dice & solo division
Party and family card games — several hands of cards fanned around a shared table
Division · Party & Family

Party and family games

Four simple, social card games built for a full table and mixed ages — no bidding, no melding, just fast rounds anyone can pick up in a minute.

See more family picks
Officials' table

Scoring, called instantly

Free tools · no sign-up · print-friendly

Phase 10 scoring calculator

Referee tool
Enter each player's leftover cards by category and the calculator totals every round for you — 5, 10, 15 and 25-point values applied automatically, with a running leaderboard where the lowest score leads.
25 Points per Wild left in hand — the costliest card to hold

Cribbage score calculator

Referee tool
Pick your four hand cards and the starter, and get the full count — fifteens, pairs, runs, flush and nobs — broken down card by card, so you can double-check any hand in seconds.
29 The highest hand the game allows — three 5s, a jack, and the right starter

Farkle scoring calculator

Referee tool
Set each of your 6 dice and mark which ones you're keeping, and the calculator totals singles, sets, straights and pairs for you, flags a Farkle outright, and calls hot dice the moment all 6 dice score.
1,000 Points for three 1s — a named exception to the regular three-of-a-kind rule

Yahtzee scoring calculator

Referee tool
Enter your 5 dice and pick the category you're filling, and it scores the roll for you, tracking the upper-section bonus and the extra-Yahtzee joker rule automatically across a full game.
100 Points for every extra Yahtzee, on top of whatever box the roll fills

Bunco score sheet

Referee tool
Two printable layouts (individual scorecard and table tally sheet), plus a quick on-screen counter for matching dice, Buncos and mini Buncos, with wins, losses and Buncos tallied for you.
21 Points for a Bunco — three of the round's target number in one roll