Farkle scoring calculator: check any roll instantly
This calculator scores a Farkle roll for you. Select the value of each of your 6 dice, mark which ones you're keeping, and it returns an instant point total broken down by combination, singles, sets, straights and pairs, so you can settle a scoring question without re-deriving the table by hand.
How Farkle scoring works
Every Farkle roll gets scored the same way: look at your 6 dice and check them against a fixed set of combinations. Some combinations use single dice, others need matching sets or a full sequence.
| Roll | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 (a named exception, not the regular three-of-a-kind formula) |
| Three of a kind (any other number) | Face value × 100 (three 2s score 200, three 6s score 600) |
| Four, five, or six of a kind | Sources disagree meaningfully here. See the Farkle rules page's full combo table for both competing conventions before assuming one figure |
| Straight, 1 through 6 | 1,500 |
| Three pairs | 1,500 |
| Two triplets | 2,500 |
This table is a working reference on its own, even without touching the calculator below. For the full rules, including the turn structure, banking, and the hot dice rule, see the full Farkle rules and scoring table.
How to use the calculator
Set each of your 6 dice to whatever value it landed on, then mark which dice you're actually choosing to keep as scoring dice this roll, since not every die in a roll always factors into your decision. The calculator checks your kept dice against every combination on the table above and returns a breakdown: how many points came from singles, how many from a matching set, how many from a straight or pair grouping, each one tagged to the specific dice that earned it, with a running total at the bottom.
If your kept dice don't match anything that scores at all, the tool flags the roll as a Farkle outright rather than quietly showing a zero, so there's no ambiguity about whether you actually scored nothing. If every one of your 6 dice ends up part of a scoring group, it flags hot dice too, since that's the signal you get to roll all 6 again.
Worked example
Here's a full roll scored step by step, the same way the calculator handles it automatically. Say you roll all 6 dice and get: 1, 1, 5, 3, 3, 3.
Start with the two 1s: single 1s score 100 each, so that's 200 points from the pair of 1s on their own (they don't form a scoring set together the way three would, they're just two separate 100-point dice). Next, the single 5 adds 50 points. Then the three 3s: three of a kind scores face value × 100, so three 3s score 300 points.
Add it up: 200 from the two 1s, 50 from the 5, and 300 from the three 3s, for a total of 550 points on that roll. All 6 dice were part of a scoring group, so this roll also triggers hot dice, meaning you could pick up all 6 dice again and keep rolling on top of that 550.

FAQ
What's the highest score possible on a single roll?
This isn't independently confirmed in this pass, and it depends heavily on which four/five/six-of-a-kind convention a table is using, since the two competing conventions produce different maximums. Rather than publish a specific ceiling figure without a clean source behind it, this page leaves the question open and points to the Farkle rules page's scoring table for the underlying combinations.
Do three 1s really score 1,000?
Yes. Three 1s are a named exception to the regular three-of-a-kind formula (face value × 100, which would otherwise put three 1s at 100). Every source checked for this page agrees on the 1,000-point figure for three 1s specifically.
Where can I find the full Farkle rules?
The complete rules, covering setup, the turn structure, banking, and the hot dice rule, are on the main Farkle rules guide, linked above.