Uno 108-card deck, 2–10 players◆ Skip-Bo 162 cards, first to empty the stock pile◆ Cribbage highest possible hand: 29 points◆ Phase 10 10 phases, completed in order◆ Five Crowns five suits, 116 cards, 11 rounds◆ Pinochle 250 trick points on the table each hand◆ Euchre 24-card short deck, lone march scores 4◆ Canasta natural canasta: 500 points◆ Gin Rummy knock at deadwood 10 or less◆ Spades 13 cards each, spades always trump◆ Farkle rolling three 1s scores 1,000 points, the same as many six-of-a-kind rolls◆ Yahtzee a full scorecard has 13 categories split across an upper and lower section◆ Dominoes a standard double-six set has exactly 28 tiles◆ Mexican Train commonly played with a double-12 domino set of 91 tiles◆ Chinese Checkers invented in Germany in 1892, not China — the name was a 1920s US marketing move◆ Solitaire not every deal of Klondike is winnable, even with perfect play◆ Spider Solitaire combines two full decks, 104 cards in play at once◆ FreeCell of the original 32,000 numbered deals, only game #11982 has never been solved◆ Hearts taking every point card lets you "shoot the moon" and flip the scoring on everyone else◆ Go Fish a completed "book" is all four cards of a single rank◆ War has no fixed length — in theory, a game can go on until one player has drawn every card◆ Old Maid can be played with a Joker added or a Queen removed, depending on which house convention a group prefers◆ Bridge a bid of "1" actually means 7 tricks: an automatic 6-trick "book" plus 1 more◆ Sequence combines a 10x10 board with two full decks of cards instead of dice or a single deck◆ Bunco a full party is commonly played across 4 tables at once, with players rotating between them◆ Kings Corner only a King can start a brand new pile in one of the board's 4 corners◆ Exploding Kittens every player starts with a guaranteed Defuse card in hand◆ LCR a player rolls one die for every chip they're still holding, up to a maximum of 3◆ Apples to Apples the judge never knows which player submitted which card◆ Pyramid Solitaire a King can be removed on its own since it's already worth exactly 13

Dice and board games: rules for Farkle, Yahtzee, Bunco, LCR, dominoes and solitaire

Dice, dominoes, marbles and a solitaire card column grouped together, representing the dice and solo games on this site

Fourteen pages, seven standalone games: Farkle, Yahtzee, Bunco and LCR (dice only), Dominoes with the Mexican Train variant, Chinese Checkers, and the full solitaire family — Klondike, Spider Solitaire, FreeCell and Pyramid Solitaire. Solitaire is the only family on this site built for exactly one player. Yahtzee and Bunco each add their own scoring tool.

GamePlayersMain equipmentDifficulty*
Farkle2+6 diceMid
Yahtzee2–65 diceMid
Bunco4+3 diceEasy
LCR3+3 diceEasy
Dominoes2–428 tilesEasy
Chinese Checkers2–610 marblesEasy
Solitaire (Klondike)152 cardsMid

* Difficulty is our editorial read on how hard each game is to pick up — not an official rating. Player counts and equipment counts come from each game's rulebook, see About for sourcing.

Farkle rules

Roll, bank or push your luck — the full scoring table for every combination, singles through hot dice.

2+Players
6Dice
MidDifficulty*

Farkle scoring calculator

Enter your 6 dice and get an instant scored breakdown, with a toggle for both four/five/six-of-a-kind conventions.

1,000Points for three 1s
FreeNo sign-up

Yahtzee rules

All 13 scorecard categories, the upper-section bonus, and what a second Yahtzee is worth.

2–6Players
5Dice
MidDifficulty*

Yahtzee scoring calculator

Enter your roll and get an instant score for every open category, with the upper-section and joker bonuses tracked automatically.

100Pts per extra Yahtzee
FreeNo sign-up

Bunco rules

The scoring table for each round, what makes a Bunco or a mini Bunco, and how table rotation works at a party.

4+Players
3Dice
EasyDifficulty*

Bunco score sheet

Printable individual and table-tally scorecards, plus a quick on-screen point counter for the night.

21Pts for a Bunco
FreeNo sign-up

LCR rules

What L, C and R mean on the dice, how many you roll each turn, and how to win the center pot.

3+Players
3Dice
EasyDifficulty*

Dominoes rules

Block and Draw side by side for the standard double-six set, plus how a blocked round scores.

2–4Players
28Tiles
EasyDifficulty*

Mexican Train rules

The double-12 dominoes variant: your own train, the shared Mexican Train, and marking an open train.

Commonly 2–8Players
91Tiles (double-12 set)

Chinese Checkers rules

Marble counts by player count, how jumping works, and why marbles are never captured.

2–6Players
10Marbles
EasyDifficulty*

Solitaire rules

Klondike, step by step, including the difference between draw-one and draw-three play.

1Players
52Cards
MidDifficulty*

Spider Solitaire rules

Two decks, ten columns, and three difficulty tiers depending on suit count.

1Players
104Cards (2 decks)

FreeCell rules

How the four free cells work, and why nearly every numbered FreeCell deal is solvable.

1Players
4Free cells

Pyramid Solitaire rules

Pair cards that add up to 13 across the 7-row tableau, and remove a King on its own.

1Players
52Cards
See also

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