Uno 108-card deck, 2–10 players◆ Skip-Bo 162 cards, first to empty the stock pile◆ Cribbage highest possible hand: 29 points◆ Phase 10 10 phases, completed in order◆ Five Crowns five suits, 116 cards, 11 rounds◆ Pinochle 250 trick points on the table each hand◆ Euchre 24-card short deck, lone march scores 4◆ Canasta natural canasta: 500 points◆ Gin Rummy knock at deadwood 10 or less◆ Spades 13 cards each, spades always trump◆ Farkle rolling three 1s scores 1,000 points, the same as many six-of-a-kind rolls◆ Yahtzee a full scorecard has 13 categories split across an upper and lower section◆ Dominoes a standard double-six set has exactly 28 tiles◆ Mexican Train commonly played with a double-12 domino set of 91 tiles◆ Chinese Checkers invented in Germany in 1892, not China — the name was a 1920s US marketing move◆ Solitaire not every deal of Klondike is winnable, even with perfect play◆ Spider Solitaire combines two full decks, 104 cards in play at once◆ FreeCell of the original 32,000 numbered deals, only game #11982 has never been solved◆ Hearts taking every point card lets you "shoot the moon" and flip the scoring on everyone else◆ Go Fish a completed "book" is all four cards of a single rank◆ War has no fixed length — in theory, a game can go on until one player has drawn every card◆ Old Maid can be played with a Joker added or a Queen removed, depending on which house convention a group prefers◆ Bridge a bid of "1" actually means 7 tricks: an automatic 6-trick "book" plus 1 more◆ Sequence combines a 10x10 board with two full decks of cards instead of dice or a single deck◆ Bunco a full party is commonly played across 4 tables at once, with players rotating between them◆ Kings Corner only a King can start a brand new pile in one of the board's 4 corners◆ Exploding Kittens every player starts with a guaranteed Defuse card in hand◆ LCR a player rolls one die for every chip they're still holding, up to a maximum of 3◆ Apples to Apples the judge never knows which player submitted which card◆ Pyramid Solitaire a King can be removed on its own since it's already worth exactly 13

Go Fish rules: how to play and win

Party & family division
2–6 Players
52 Cards
Easy Difficulty*

* Difficulty is our editorial read on how hard the game is to pick up — not an official rating. Player counts and deck sizes come from the game's rulebook.

Quick answer

Go Fish is a card game for 2 to 6 players using a standard 52-card deck. On your turn, ask one opponent for a card rank you already hold at least one of. If they have it, they hand over every card of that rank and you go again. If not, you "go fish," drawing a card from the pond instead. Collecting all four cards of one rank makes a "book." Whoever holds the most books when the deck runs out wins.

Chapter 1

Setup

Go Fish doesn't have a single publisher or an official rulebook, so the numbers below come from the version most widely cited across independent rule sources rather than one company's printed sheet. How many cards each player starts with depends on how many people are playing.

PlayersCards dealt to each player
27
37
45
55
65

Once every player has their hand, the rest of the deck is left face-down in the middle of the table. This leftover stock is usually called the "pond" or "ocean," and it's what you draw from whenever an opponent doesn't have the card you asked for.

Two players asking for cards during a game of Go Fish
Chapter 2

Gameplay

Asking for a card

On your turn, pick one opponent and ask them for a specific rank, such as "Do you have any 8s?" The catch is you can only ask for a rank you already hold at least one card of yourself. You can't fish blind for something you don't already have a piece of.

Going fish

If the player you asked has one or more cards of that rank, they have to hand over every one of them, no partial answers allowed. You add those cards to your hand and take another turn, asking anyone for any rank you now hold.

If they don't have it, they say "Go fish," and you draw the top card from the pond. Most commonly cited rule sets give you another turn if the card you draw happens to be the exact rank you just asked for, treating it the same as a successful ask. If it isn't, your turn simply ends and play passes to the next person.

Making a book

Once you're holding all four cards of a single rank, that's a "book." Set it down in front of you, face-up or face-down depending on your group's preference, and it's out of play for the rest of the game. Completing a book doesn't grant an extra turn on its own. Whether you go again depends only on how you got that last card, through a successful ask or a lucky fish, not on the book itself.

Four matching cards forming a completed book in Go Fish
Chapter 3

Scoring

Go Fish doesn't keep a running point total; what matters is books. A book is any four cards that share a rank, regardless of suit, and the player with the most books at the end wins.

Sources genuinely disagree on the exact moment the game ends, and this page states both rather than picking one. The most commonly cited version ends the game once all 13 possible books have been claimed between all players, even if the pond empties before that happens and players keep asking each other directly. Some groups instead end things the moment the pond runs dry, tallying books at that point even if a few ranks never got completed. A few house variants end the round the instant any single player empties their hand first. Agree on which one your table is using before you deal.

Chapter 4

Variations and house rules

VariantWhat changes
Pairs instead of booksA simplified version for young children: matching just 2 cards of a rank counts as a completed set, instead of collecting all 4
Go Fish for jokersSome family rule sheets add 2 jokers to the deck, either as wild cards that complete any book or as their own separate matched pair
Two combined decksFor larger groups beyond 6 players, some households shuffle two 52-card decks together and deal accordingly

Go Fish is genuinely one of the simplest games covered on this site, and it pairs naturally with two more simple card games for family game night if you're planning a longer session with mixed ages at the table.

Frequently asked questions

FAQ

How many cards do you deal in Go Fish?

Deal 7 cards to each player if there are 2 or 3 people playing, and 5 cards each if there are 4 or more. Whatever's left over becomes the face-down pond in the middle of the table.

What happens if the person you ask doesn't have the card?

They say "Go fish," and you draw the top card from the pond. Your turn then ends, unless the card you drew happens to be the exact rank you asked for.

Do you get another turn if you catch the right card by fishing?

Yes, in the most commonly cited version of the rules. If the card you draw from the pond matches the rank you just asked for, you reveal it and take another turn, exactly as if your original ask had succeeded.

What's a "book" in Go Fish?

A book is all four cards of one rank, regardless of suit, such as all four Kings. Once you collect a full book, you set it down and it's out of play for the rest of the game.

How do you win Go Fish?

The player holding the most completed books when the game ends wins. Depending on which house rule your group uses, the game can end once all 13 possible books are claimed, once the pond is empty, or once a player's hand is empty first.

Is there a simpler version for young kids?

Yes. A common simplified variant swaps books for pairs, so matching just 2 cards of the same rank counts as a completed set instead of needing all 4. It shortens the game considerably and works well for very young players still learning the asking mechanic.

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